What Does 12 Slide Mean In Team Roping

Fact Checked By
As an Amazon Associate I earn from qualifying purchases.

In team roping, 12 slide is the name given to a particular type of catch. In this type of catch, the heeler catches the steer by its hind legs and then slides down the rope until their feet touch the ground. This gives the heeler more control over the steer and makes it easier to stop it.

In team roping, 12 slide refers to the act of sliding your rope down the length of the steer’s body until it reaches the ground. This is typically done when you have a good catch and want to ensure that your rope doesn’t get tangled around the steer’s legs.

What Do the Numbers in Team Roping Mean?

In team roping, there are two types of numbers – head start and heel start. The head start is when the steer’s horns are caught first, and the heel start is when the back feet are caught first. The head start gives the roper an advantage because it takes less time to get the rope around the steer’s horns.

The heel start gives the roper a disadvantage because it takes more time to get the rope around the back feet. The numbers in team roping tell you how many seconds each roper gets as their head start or heel start. For example, if one roper gets a 10 second head start, that means that their partner will rope the steer 10 seconds after they catch their horns.

If both ropers get a 5 second head start, then they will rope the steer at the same time.

What is a #8 Roping?

In rodeo, there are a number of different events that cowboys and cowgirls can compete in. One of these events is roping, which is further divided into several different categories. One type of roping event is called #8 roping.

So, what exactly is #8 roping? Well, in this event, eight cows are penned up in one end of the arena. At the other end of the arena are two horseback riders – one cowboy and one cowgirl.

The objective is for the cowboy to rope one of the cows and then hand off the rope to his or her partner, who will then tie up the cow’s legs. The catch is that each team can only use a total of eight ropes during their run – hence the name #8 roping. So, it takes a lot of coordination and teamwork between the two riders to be successful in this event.

Plus, since they’re working with live animals, there’s always an element of unpredictability!

How Do Handicaps Work in Team Roping?

In team roping, there are two types of handicaps – the header’s handicap and the heeler’s handicap. The header’s handicap is based on their average time to rope the steer’s head, and the heeler’s handicap is based on their average time to rope the steer’s hind legs. For each run, the header and heeler start with a clean slate – their personal bests do not matter.

Instead, what matters is how fast they can rope the steer together. The goal is to get as close to zero seconds as possible. If they have a combined time of 5 seconds or less, they receive a 5-second penalty.

If they have a combined time of 6-7 seconds, they receive a 4-second penalty. And so on, until they reach a 10-second penalty for any runs over 9 seconds. The key here is that it’s all about how fast the team can work together – it doesn’t matter who is faster or slower.

As long as they can keep their times low, they’ll be in good shape!

What is a Good Team Roping Time?

When it comes to team roping, there is no definitive answer as to what constitutes a “good” time. It largely depends on the level of competition and the skill of the teams involved. Generally speaking, however, faster times are better than slower ones.

In rodeo competition, team roping is typically divided into two events: header and heeler. The header is the rider who lopes (runs) out to rope the steer’s head, while the heeler ropes the steer’s hind legs. Once both riders have successfully thrown their loops and caught their respective parts of the animal, they must work together to stop it from running any further.

The clock starts when the header leaves the box and stops when both riders have secured their dallies (a rope wrapped around their saddle horn). The fastest team roping time on record was set by Clay O’Brien Cooper and Jake Barnes in 2001 at 7.27 seconds. However, this was not an official competition; it was simply a timed practice run between two highly skilled riders.

In actual rodeo competition, 8-9 seconds is considered fast, while 10-12 seconds is more average. Anything over 12 seconds is generally considered slow. Of course, times can vary depending on numerous factors such as arena size, cattle type/size/temperament, etc.

But generally speaking, faster times are better than slower ones when it comes to team roping!

What is a 10 Slide Roping

A 10 slide roping is a trick rope routine that consists of ten lariat tricks. It is also sometimes called a Ten Trick Rope Act. The 10 slide roping was first performed by Buffalo Bill Cody in 1882.

It became popularized by other Wild West shows such as the 101 Ranch and Pawnee Bill’s Wild West Show. The ten lariat tricks performed in a 10 slide roping are: #1) Heel Catch

#2) Toe Catch #3) Reverse Body Throw #4) Forward Body Throw

#5) Overhead Cross Throw #6) between the Legs Cross throw #7) Catching the Horse’s Hoof

#8) Stepping through the Loop while it is spinning around your head #9) Jumping through the Loop while it is spinning around your head and finally, #10), The Suicide Catch, where you jump backwards over the horse while holding onto the end of the rope.

Team Roping Number System

The team roping number system is a way for ropers to keep track of their progress and results. It was developed by the Team Roping Association (TRA) in 2007. The system works like this: each time a team ropes a calf, they are given a number.

The first number is the rope number, and the second number is the flag number. The rope numbers go from 1-10, and the flag numbers go from 1-5. If a team catches all 10 calves in one day, they receive a “clean sweep” and their score for that day is 100 points.

If they catch 9 calves, their score is 90 points, etc. The purpose of the team roping number system is to give ropers a goal to strive for and to help them track their progress over time. It’s also a way for spectators to follow along and see how well teams are doing.

There are many different ways to keep track of your team’s progress – some people use spreadsheets, while others prefer online tools or apps. No matter how you choose to track your team’s progress, the important thing is that you’re having fun and enjoying the sport!

How Do Team Roping Jackpots Work

In team roping, there are two types of jackpots: the open and the draw. In an open jackpot, any roper can enter as long as they have a partner. The draw jackpot is when teams are drawn randomly out of a hat.

There are usually around 10-20 teams in each division (open or draw). The pot for an open jackpot is split evenly between the winning team and the rodeo. For a draw jackpot, 60% of the pot goes to the winning team, 20% goes to second place, and 10% goes to third place – with the remainder going back into the pot for next time.

So how do these pots get started? It all comes down to entry fees. Each team pays an entry fee to compete in a given division at a rodeo.

That money goes into that particular division’s pot. So, if there are 10 teams entered in the open division at $100 each, then the open pot would start with $1,000 in it ($100 x 10 teams). Once all essential expenses have been paid (like arena rental and paying cattle contractors), whatever is left in that particular division’s pot is what gets divided up among those who placed first through third respectively.


In team roping, “12 slide” is a term used to describe the perfect run. When a team roper executes a 12 slide, they are able to rope their calf in 12 seconds or less. This is an incredibly difficult feat to achieve and requires immense skill and coordination between the two team members.

A 12 slide is considered the gold standard in team roping and is often used as a measure of greatness among competitors.

Leave a Comment

Share via
Copy link
Powered by Social Snap